sl code寫法如下,v1跟v2可再各自串聯node上去
/* color */
if ((dPdu^dPdv).N>0)
result = v1;
else
result = v2;

記得maya model的double side 要關掉,renderman的ensemble的double shaded 要開
albedo dmfp ior
apple 0.846 0.841 0.528 6.96 6.40 1.90 1.3
chicken1 0.314 0.156 0.126 11.61 3.88 1.75 1.3
chicken2 0.321 0.160 0.108 9.44 3.35 1.79 1.3
cream 0.976 0.900 0.725 15.03 4.66 2.54 1.3
ketchup 0.164 0.006 0.002 4.76 0.58 0.39 1.3
marble 0.830 0.791 0.753 8.51 5.57 3.95 1.5
potato 0.764 0.613 0.213 14.27 7.23 2.04 1.3
skimmilk 0.815 0.813 0.682 18.42 10.44 3.50 1.3
skin1 0.436 0.227 0.131 3.67 1.37 0.68 1.3
skin2 0.623 0.433 0.343 4.82 1.69 1.09 1.3
spectralon 1.000 1.000 1.000 inf inf inf 1.3
wholemilk 0.908 0.881 0.759 10.90 6.58 2.51 1.3

[
set bakeLevel 5;
set oriShadingRate [mel "mtor control getvalue -rg shadingRate"]
if { $oriShadingRate <>
set oriShadingRate 1.0
}
set newShadingRate [expr $oriShadingRate * $bakeLevel ]
if (\$CONTEXT=="BAKECONTEXT") {
return "ShadingRate $newShadingRate"
}
]
